FILE(GLOB_RECURSE cc_sources *.cc)

add_executable(bwm ${cc_sources})

include(GLSLToHeader)
glsl_to_header_folder(bwm shaders "buola::bwm::shaders")

target_link_libraries(bwm buolagui Xrender)

install(TARGETS bwm DESTINATION ${BIN_INSTALL_DIR})
